Motion capture has always demanded studios, markers, and controlled lighting. Our hardware is worn, mobile, and built for ordinary environments — the places robots actually need to work.
Motion capture has always demanded studios, markers, and controlled lighting. Our hardware is worn, mobile, and built for ordinary environments — the places robots actually need to work.
Egocentric vision and head pose, time-locked to every other stream. Sees what the wearer sees.
Per-finger joint articulation and contact events at the resolution manipulation policies require.
Lightweight tracking units on arms, legs, and torso. Full-body kinematics without a capture volume.
On-body fusion, calibration, and compression. Hours of untethered capture, no infrastructure.
Synchronized multi-modal streams: pose, articulation, contact, egocentric video.
Drift-corrected sensor fusion into a canonical, physically plausible body model.
Automatic segmentation into tasks, interactions, and object-centric events.
Morphology-aware transfer onto humanoid and manipulator embodiments.
Versioned, queryable datasets for imitation learning and VLA model training.
Multi-modal, on-body, real-world
Hardware-level temporal alignment
Labeled, indexed, versioned
Formats built for learning pipelines